// Blacklist [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2_z]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Nov 19 01:10:31 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 4   xyzw        3     NONE   float   xy
// GBX_VERTEX_FOG           0   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[199], immediateIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[34], immediateIndexed
dcl_constantbuffer cb5[53], immediateIndexed
dcl_constantbuffer cb6[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 20
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.zxyz, v1.xyzx
mad r0.xyz, v1.zxyz, v0.xyzx, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v5.xyxx, -cb1[138].xyxx
mad r1.xy, r1.xyxx, cb1[139].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v5.wwww
mov r1.z, v5.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r2.xyzw, v5.yyyy, cb1[45].xyzw
mad r2.xyzw, v5.xxxx, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, v5.zzzz, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.xyzx, r2.wwww

// ld_indexable(texture2d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t125.xyzw
// ld_indexable(texture1d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t120.xyzw
// div r18.xyz, r2.xyzx, r2.wwww
// mov r18.w, l(1.0)
// mul r19.xyzw, r18.yyyy, cb1[1].xyzw
// mad r19.xyzw, r18.xxxx, cb1[0].xyzw, r19.xyzw
// mad r19.xyzw, r18.zzzz, cb1[2].xyzw, r19.xyzw
// add r19.xyzw, r19.xyzw, cb1[3].xyzw
// add r17.w, r19.w, -r17.y
// mad r19.x, r17.w, -r17.x, r19.x
// mul r18.xyzw, r19.yyyy, cb1[41].xyzw
// mad r18.xyzw, r19.xxxx, cb1[40].xyzw, r18.xyzw
// mad r18.xyzw, r19.zzzz, cb1[42].xyzw, r18.xyzw
// mad r18.xyzw, r19.wwww, cb1[43].xyzw, r18.xyzw 
// mov r2.xyz, r18.xyzx

add r3.xyz, r2.xyzx, -cb1[71].xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -r2.xyzx
mad r5.xyz, cb1[145].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[145].xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r0.xyz, r0.xyzx, r5.yyyy
mad r0.xyz, r5.xxxx, v0.yzxy, r0.xyzx
mad r0.xyz, r5.zzzz, v1.yzxy, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.zxyz
itof r5.xy, cb1[149].zwzz
mad r2.w, r5.y, l(4.656612873E-010), r5.x
mul r5.xyzw, r2.wwww, l(-0.005000, 0.007500, 0.010000, 0.005000)
mad r6.xy, v2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r5.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t7.xzwy, s2, cb1[150].w
mul r6.xy, v2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
mad r6.xy, r2.wwww, l(0.007500, 0.010000, 0.000000, 0.000000), r6.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t7.xzwy, s2, cb1[150].w
mov r6.xz, l(0,0,0,0)
mov r6.yw, r5.zzzw
add r5.zw, r6.xxxy, v2.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r5.zw, r5.zwzz, t7.xzyw, s2, cb1[150].w
mad r3.w, r3.w, r4.w, r5.z
mul r7.xyz, r3.wwww, cb6[5].xyzx
mov_sat r4.w, r3.w
add r8.xyz, cb6[8].xyzx, -cb6[9].xyzx
mad r8.xyz, r4.wwww, r8.xyzx, cb6[9].xyzx
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[67].xyxx, cb1[67].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t2.xyzw, s1, l(0.000000)
ge r1.y, r1.x, l(0.875000)
mad r1.w, r1.x, l(8.000000), l(-7.000000)
movc r1.x, r1.y, r1.w, r1.x
mad r1.y, r1.x, cb1[65].x, cb1[65].y
mad r1.x, r1.x, cb1[65].z, -cb1[65].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, r1.x, r1.y
mad r1.x, -r1.z, l(1.000000), r1.x
div_sat r1.x, r1.x, cb6[14].y
mad r1.yzw, -cb6[5].xxyz, r3.wwww, r8.xxyz
mad r1.yzw, r1.xxxx, r1.yyzw, r7.xxyz
mad r6.xy, v2.xyxx, l(1.000000, 0.750000, 0.000000, 0.000000), r6.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t7.xzwy, s2, cb1[150].w
mul r6.xy, v2.xyxx, l(1.000000, 2.000000, 0.000000, 0.000000)
mov r5.x, l(0)
mad r5.xy, v2.xyxx, l(1.000000, 0.500000, 0.000000, 0.000000), r5.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t7.xzwy, s2, cb1[150].w
mul r3.w, r3.w, r4.w
mul r3.w, r3.w, cb6[14].z
add r4.w, -v2.y, l(1.000000)
add_sat r5.x, r4.w, -cb6[14].w
mul r5.x, r5.x, cb6[15].y
mul r3.w, r3.w, r5.x
mad r1.yzw, r3.wwww, cb6[11].xxyz, r1.yyzw
add_sat r3.w, r4.w, -cb6[15].z
mul r3.w, r3.w, cb6[16].x
add r5.xyz, -cb6[13].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, r3.wwww, r5.xyzx, cb6[13].xyzx
mul r5.xyz, r5.xyzx, cb6[16].yyyy
mul r1.yzw, r1.yyzw, r5.xxyz
mul_sat r1.yzw, r1.yyzw, cb5[52].xxyz
dp3 r3.w, r0.xyzx, r4.xyzx
max r3.w, r3.w, l(0.000000)
add r3.w, -r3.w, l(1.000000)
mul r7.yz, r2.wwww, l(0.000000, 0.075000, 0.035000, 0.000000)
mad r4.xy, r2.wwww, l(0.050000, 0.075000, 0.000000, 0.000000), r6.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t8.yzwx, s3, cb1[150].w
mul r2.w, r2.w, cb6[16].z
mov r7.w, l(0)
mad r4.xy, v2.xyxx, l(1.000000, 2.000000, 0.000000, 0.000000), r7.wzww
sample_b_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t7.wxyz, s2, cb1[150].w
add r4.x, r5.w, r4.x
mad r4.yz, v2.xxyx, l(0.000000, 1.000000, 4.000000, 0.000000), r7.wwyw
sample_b_indexable(texture2d)(float,float,float,float) r4.y, r4.yzyy, t8.yxzw, s3, cb1[150].w
add r4.x, r4.y, r4.x
mul r4.x, r4.x, cb6[16].w
add r4.y, v2.y, -cb6[17].x
mul r4.y, r4.y, cb6[17].z
add r4.z, r4.w, -cb6[17].w
mul r4.z, r4.z, cb6[18].y
mul r4.y, r4.z, r4.y
mul_sat r4.y, r4.y, l(3.000000)
mul r4.z, r4.y, r4.x
mul r2.w, r2.w, r4.z
mad r4.x, r4.x, r4.y, -r2.w
mad r2.w, r4.y, r4.x, r2.w
log r3.w, |r3.w|
mul r2.w, r2.w, r3.w
exp r2.w, r2.w
mad r2.w, r2.w, cb6[18].w, cb6[18].z
add r2.w, -r2.w, l(1.000000)
mul_sat r4.w, r1.x, r2.w
and r1.x, cb1[150].z, l(32)
max r5.xyz, cb6[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r4.xyz, r1.xxxx, r5.xyzx, l(0,0,0,0)
mad r5.xyz, r1.yzwy, cb1[143].wwww, cb1[143].xyzx
mad r6.xyz, cb1[144].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[144].xyzx
lt r1.x, l(0.000000), cb2[19].w
if_nz r1.x
  mul r7.xy, v3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r8.xyzw, v3.xyxy, l(0.500000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.500000, 0.500000, 0.000000)
  mad r7.zw, v3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  and r9.xy, cb1[150].zzzz, l(1, 2, 0, 0)
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r7.xyxx, t5.xyzw, s4
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.xyxx, t5.xyzw, s4
  mad r1.x, r11.w, l(0.00392156886), r10.w
  add r1.x, r1.x, l(-0.00196078443)
  mad r1.x, r1.x, cb4[26].w, cb4[30].w
  mul r10.xyz, r10.xyzx, r10.xyzx
  mad r10.xyz, r10.xyzx, cb4[26].xyzx, cb4[30].xyzx
  exp r1.x, r1.x
  add r1.x, r1.x, l(-0.0185813606)
  mad r11.xyzw, r11.xyzw, cb4[27].xyzw, cb4[31].xyzw
  mov r0.w, l(1.000000)
  dp4 r2.w, r11.zxyw, r0.xyzw
  max r2.w, r2.w, l(0.000000)
  mul r1.x, r1.x, r2.w
  mul r10.xyz, r10.xyzx, r1.xxxx
  movc r9.xzw, r9.xxxx, r10.xxyz, l(0,0,0,0)
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r8.zwzz, t5.xyzw, s4
  sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r7.zwzz, t5.xyzw, s4
  mad r1.x, r7.w, l(0.00392156886), r8.w
  add r1.x, r1.x, l(-0.00196078443)
  mad r1.x, r1.x, cb4[28].w, cb4[32].w
  mul r8.xyz, r8.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, cb4[28].xyzx, cb4[32].xyzx
  exp r1.x, r1.x
  add r1.x, r1.x, l(-0.0185813606)
  mad r7.xyzw, r7.xyzw, cb4[29].xyzw, cb4[33].xyzw
  dp4 r2.w, r7.zxyw, r0.xyzw
  max r2.w, r2.w, l(0.000000)
  mul r1.x, r1.x, r2.w
  mul r7.xyz, r8.xyzx, r1.xxxx
  mul r7.xyz, r7.xyzx, cb1[153].xyzx
  movc r7.xyz, r9.yyyy, r7.xyzx, l(0,0,0,0)
  add r7.xyz, r9.xzwx, r7.xyzx
  mul r8.xyz, r7.xyzx, cb1[165].xyzx
  if_nz cb0[26].w
    lt r1.x, l(0.000000), cb1[174].y
    if_nz r1.x
      sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v3.xyxx, t6.xyzw, s4
      mad r9.xyz, r9.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
      mul r1.x, r9.w, r9.w
      dp3 r2.w, r9.xyzx, r9.xyzx
      rsq r2.w, r2.w
      mul r0.xyz, r2.wwww, r9.xyzx
    else
      mov r1.x, l(1.000000)
    endif
    and r2.w, cb1[150].z, l(16)
    ld_indexable(buffer)(uint,uint,uint,uint) r3.w, l(12, 12, 12, 12), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r9.y, l(13, 13, 13, 13), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r9.z, l(14, 14, 14, 14), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r9.w, l(15, 15, 15, 15), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r5.w, l(16, 16, 16, 16), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r10.y, l(17, 17, 17, 17), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r10.z, l(18, 18, 18, 18), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r10.w, l(19, 19, 19, 19), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r6.w, l(20, 20, 20, 20), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(21, 21, 21, 21), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(22, 22, 22, 22), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.w, l(23, 23, 23, 23), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r12.x, l(24, 24, 24, 24), t0.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.y, l(25, 25, 25, 25), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.z, l(26, 26, 26, 26), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.w, l(27, 27, 27, 27), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r13.x, l(28, 28, 28, 28), t0.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.y, l(29, 29, 29, 29), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.z, l(30, 30, 30, 30), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.w, l(31, 31, 31, 31), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r14.x, l(32, 32, 32, 32), t0.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.y, l(33, 33, 33, 33), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.z, l(34, 34, 34, 34), t0.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.w, l(35, 35, 35, 35), t0.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r15.x, l(36, 36, 36, 36), t0.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.y, l(37, 37, 37, 37), t0.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.z, l(38, 38, 38, 38), t0.yzxw
    mad r9.x, r12.z, l(-0.333333343), r3.w
    mad r10.x, r13.z, l(-0.333333343), r5.w
    mad r11.x, r14.z, l(-0.333333343), r6.w
    mov r0.w, l(1.000000)
    dp4 r9.x, r9.wyzx, r0.xyzw
    dp4 r9.y, r10.wyzx, r0.xyzw
    dp4 r9.z, r11.wyzx, r0.xyzw
    mul r10.xyzw, r0.yzzx, r0.xyzz
    dp4 r11.x, r12.xyzw, r10.xyzw
    dp4 r11.y, r13.xyzw, r10.xyzw
    dp4 r11.z, r14.xyzw, r10.xyzw
    mul r0.y, r0.y, r0.y
    mad r0.x, r0.x, r0.x, -r0.y
    add r0.yzw, r9.xxyz, r11.xxyz
    mad r0.xyz, r15.xyzx, r0.xxxx, r0.yzwy
    max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r0.xyz, r0.xyzx, cb1[174].zzzz
    mul r0.xyz, r1.xxxx, r0.xyzx
    movc r0.xyz, r2.wwww, r0.xyzx, l(0,0,0,0)
    mad r8.xyz, r7.xyzx, cb1[165].xyzx, r0.xyzx
  endif
  dp3 r0.x, r2.xyzx, r2.xyzx
  sqrt r0.x, r0.x
  mad_sat r0.x, r0.x, cb2[13].x, cb2[13].y
  mad r0.y, r0.x, l(-2.000000), l(3.000000)
  mul r0.x, r0.x, r0.x
  mul r0.x, r0.x, r0.y
  min r0.x, r0.x, l(1.000000)
  mad r0.x, r0.x, cb2[13].z, cb2[13].w
  mul r0.xyz, r0.xxxx, r8.xyzx
  mul r0.xyz, r0.xyzx, cb2[19].wwww
  mul r0.xyz, r5.xyzx, r0.xyzx
  mad r2.xyz, r1.yzwy, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
  mad r2.xyz, r1.yzwy, l(-4.795100, -4.795100, -4.795100, 0.000000), r2.xyzx
  mad r1.xyz, r1.yzwy, l(2.755200, 2.755200, 2.755200, 0.000000), r2.xyzx
  add r1.xyz, r1.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
  max r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r0.xyz, r0.xyzx, r1.xyzx
else
  mov r0.xyz, l(0,0,0,0)
endif
lt r0.w, l(0.000000), cb3[94].y
if_nz r0.w
  mul r1.xyz, r3.yyyy, cb1[9].xywx
  mad r1.xyz, r3.xxxx, cb1[8].xywx, r1.xyzx
  mad r1.xyz, r3.zzzz, cb1[10].xywx, r1.xyzx
  add r1.xyz, r1.xyzx, cb1[11].xywx
  div r1.xy, r1.xyxx, r1.zzzz
  mad r2.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r1.z, cb1[198].x, cb1[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[198].z
  mul r2.z, r0.w, cb1[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r2.xyzx, t1.xyzw, s0, l(0.000000)
  mul r2.x, r1.w, v4.w
  mad r1.xyz, v4.xyzx, r1.wwww, r1.xyzx
else
  mov r1.xyz, v4.xyzx
  mov r2.x, v4.w
endif
add r2.yzw, r3.xxyz, -cb1[156].xxyz
mul r7.xyz, r2.yzwy, cb1[158].xyzx
add r8.xyz, r3.xyzx, -cb1[157].xyzx
mul r8.xyz, r8.xyzx, cb1[159].xyzx
mad r2.yzw, r2.yyzw, cb1[158].xxyz, l(0.000000, -0.500000, -0.500000, -0.500000)
add r2.yzw, -|r2.yyzw|, l(0.000000, 0.500000, 0.500000, 0.500000)
mul_sat r2.yzw, r2.yyzw, l(0.000000, 6.000000, 6.000000, 6.000000)
mul r0.w, r2.z, r2.y
mul r0.w, r2.w, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r2.yzw, r7.xyzx, t3.wxyz, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r7.xyz, r8.xyzx, t4.xyzw, s0, l(0.000000)
add r2.yzw, r2.yyzw, -r7.xxyz
mad r2.yzw, r0.wwww, r2.yyzw, r7.xxyz
mul r2.yzw, r5.xxyz, r2.yyzw
mul r7.xyz, r2.yzwy, l(0.886227548, 0.886227548, 0.886227548, 0.000000)
mad r5.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xyzx
mad r2.yzw, -r2.yyzw, l(0.000000, 0.886227548, 0.886227548, 0.886227548), r5.xxyz
mad r2.yzw, cb1[152].yyyy, r2.yyzw, r7.xxyz
lt r0.w, l(0.000000), cb1[147].z
if_nz r0.w
  add r5.xyz, r3.xyzx, -cb2[8].xyzx
  add r6.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.w, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r3.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r3.w, l(1.000000)
  movc r4.xyzw, r0.wwww, r3.xyzw, r4.xyzw
  mov o0.w, r4.w
else
  mov o0.w, r4.w
endif
add r0.xyz, r0.xyzx, r2.yzwy
add r0.xyz, r4.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r2.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used
